FirstPersonBoxing

Guide

First Person Boxing Styles

Checked

Pick for the punch that keeps landing, not for rarity. The developer publishes catch and dodge rates per punch type, so they cannot be summed into one ranking: Philly catches jabs at 60% and overhands at 28%, which are two different jobs.

Those Philly figures were published on 20 October, and the 21 October patch reduced its rear-hand catches again without publishing new numbers, so treat every rate here as what the developer said on that date.

Query the published rates

Pick the punch that keeps landing and the defense you are asking about. Every row keeps the date it was published, because a rate without its date is a guess.

5 rows, highest published rate first

StyleDefenseIncoming punchPublished ratePublished onLater change or limit
Phillycatchhook48%2026-10-2021 Oct reduced the rear-hand catches again and picked off fewer jabs down the middle, with no new figures published. Treat these rates as an older published set.
Karatecatchhook26%2026-10-20—
Hitmancatchhook22%2026-10-2020 Oct: raised from jabs 40% and crosses 30%; rolls 20% of hooks, blocks 20% of body shots, flicker jab at full power.
Long Guardcatchhook18%2026-10-1818 Oct: catches far more and the guard barely drains gas. 20 Oct: jab and cross about 15% faster, jab damage +12%.
Parrycatchhook18%2026-10-2020 Oct: raised from hooks 7%.

These are the figures the developer published, not a strength score. Catch, block and dodge are different actions, so a higher number is not automatically a better style.

Incoming punch

The punch that actually landed. If you cannot name it, the replay after a knockout shows which hand and which line it came on.

Defense type

What your equipped style does: catch with the glove, wall it with the guard, or move off the line. The style’s own name does not tell you which one it is.

Style

Your four slots. Press Y to open the Styles screen and read which styles you are carrying before you spend anything on a fifth.

What to do with the answer

  • Found a style you want? Check the codes first for free spins before you buy any.
  • Know which defence to use but not when? The countering page covers the window a catch opens.
  • Want the input for a punch on your device? Controls has it per platform.

Choose for the punch that keeps landing

Start from the punch that ended your last exchange. If hooks keep landing, the relevant numbers are Weaver's 78% dodge and Philly's 48% catch, not an overall tier. If overhands are the problem, Weaver sits at 75% while Philly drops to 28%. Soviet has no published numbers but the developer names body work and pressure as its weak points.

Compare the same punch and the same defense

Each figure carries the date the developer published it, for that punch type. Catch, block and dodge are different actions, so the numbers are not one scale. Styles with no published rate stay in the table as unranked rows rather than being given a zero.

Rows are split by incoming punch and by defense type, because catching, blocking and dodging are different actions. Hitman's 20 October row is jabs 50%, crosses 38%, hooks 22%; Karate is 55%, 46%, 26%; The Finisher blocks hooks 24%, overhands 18% and body 22%, and returns a BLOCK COUNTER. Styles without a published rate stay in the table with the gap marked rather than a zero.

Before you roll: slots and the basic style

Press Y to open the Styles screen. There are four slots. Slot one is free

The GET SPINS panel with the codes field above it and the single and ten spin buttons and High Guard is always available as a basic style. Since 21 October the second slot can be unlocked for 20,000 Coins, which is a second path alongside Robux. Read the equipped slot before you spin: the panel shows EQUIPPED, LOCKED and BASIC SLOT states, and the captured frame still carries the pre-fix Robux prices.

Normal, Lucky and what the counters show

The Normal tab of the drop rates panel, with rarity rows and the 0.1 percent Mythic row

The drop panel has a Normal and a Lucky tab. On Normal the readable rows are Rare 30%, Epic 10%, Legendary 3% (four items at 0.75%) and Mythic 0.1%; Common is not legible in the capture, so the 56.9% figure is inferred from the total, not read. The developer's own line is that each Mythic is 0.1% and 0.5% on a Lucky Spin.

The Lucky tab of the same panel, showing the higher Legendary and Mythic values Two counters appear, EPIC+ and LEGENDARY; their starting values, decrement rule and reset behaviour are unconfirmed, so no pull count is promised here.

Spin prices

Coins: one Normal Spin is 750, ten are 6,750. Robux: one Normal 15, three Normal 45, one Lucky 79, three Lucky 189, ten Lucky 479. Lucky spins only land Epic or better, and the panel notes pity counts on every spin.

Gloves and Styles are separate menus

Gloves have their own menu, which moved from G to Z on 21 October, and their own crates by rarity. The collected material does not establish whether gloves change combat numbers.

The complete published record

Every rate the developer has published, grouped by defense type. The query above reads this same list, so the two cannot drift apart.

Catch styles

Your glove catches the punch. Ordered by the published rate for each incoming punch.

StyleIncoming punchPublished ratePublished onLater change or limit
Phillyjab60%2026-10-2021 Oct reduced the rear-hand catches again and picked off fewer jabs down the middle, with no new figures published. Treat these rates as an older published set.
Phillycross55%2026-10-2021 Oct reduced the rear-hand catches again and picked off fewer jabs down the middle, with no new figures published. Treat these rates as an older published set.
Karatejab55%2026-10-20—
Hitmanjab50%2026-10-2020 Oct: raised from jabs 40% and crosses 30%; rolls 20% of hooks, blocks 20% of body shots, flicker jab at full power.
Phillyhook48%2026-10-2021 Oct reduced the rear-hand catches again and picked off fewer jabs down the middle, with no new figures published. Treat these rates as an older published set.
Karatecross46%2026-10-20—
Slickjab40%2026-10-2020 Oct: cut from jabs 50% and crosses 46%. The guard fades when low on gas.
Hitmancross38%2026-10-2020 Oct: raised from jabs 40% and crosses 30%; rolls 20% of hooks, blocks 20% of body shots, flicker jab at full power.
Slickcross36%2026-10-2020 Oct: cut from jabs 50% and crosses 46%. The guard fades when low on gas.
Phillyuppercut36%2026-10-2021 Oct reduced the rear-hand catches again and picked off fewer jabs down the middle, with no new figures published. Treat these rates as an older published set.
Slickuppercut30%2026-10-2020 Oct: cut from jabs 50% and crosses 46%. The guard fades when low on gas.
Muay Thaijab30%2026-10-18—
Phillyoverhand28%2026-10-2021 Oct reduced the rear-hand catches again and picked off fewer jabs down the middle, with no new figures published. Treat these rates as an older published set.
Muay Thaicross28%2026-10-18—
Karatehook26%2026-10-20—
Hitmanhook22%2026-10-2020 Oct: raised from jabs 40% and crosses 30%; rolls 20% of hooks, blocks 20% of body shots, flicker jab at full power.
Long Guardhook18%2026-10-1818 Oct: catches far more and the guard barely drains gas. 20 Oct: jab and cross about 15% faster, jab damage +12%.
Parryhook18%2026-10-2020 Oct: raised from hooks 7%.

Block styles

Your guard walls the punch instead of catching it. Same ordering rule.

StyleIncoming punchPublished ratePublished onLater change or limit
Bulldogbody50%2026-10-1818 Oct: cut from hooks 55% and body 65%.
Bulldoghook48%2026-10-1818 Oct: cut from hooks 55% and body 65%.
The Finisherhook24%2026-10-2020 Oct: walls power shots and answers with a BLOCK COUNTER; harder to push around.
The Finisherbody22%2026-10-2020 Oct: walls power shots and answers with a BLOCK COUNTER; harder to push around.
Phillybody20%2026-10-2021 Oct reduced the rear-hand catches again and picked off fewer jabs down the middle, with no new figures published. Treat these rates as an older published set.
Crossarmhook20%2026-10-1820 Oct: walling a straight or uppercut now opens a BLOCK COUNTER.
Hitmanbody20%2026-10-2020 Oct: raised from jabs 40% and crosses 30%; rolls 20% of hooks, blocks 20% of body shots, flicker jab at full power.
Karatebody20%2026-10-20—
Muay Thaiuppercut20%2026-10-18—
The Finisheroverhand18%2026-10-2020 Oct: walls power shots and answers with a BLOCK COUNTER; harder to push around.
Crossarmbody15%2026-10-1820 Oct: walling a straight or uppercut now opens a BLOCK COUNTER.

Dodge styles

Your head or body moves off the line. Same ordering rule.

StyleIncoming punchPublished ratePublished onLater change or limit
Weaverhook78%2026-10-1818 Oct: cut from hooks 88% and overhands 85%. Since 20 Oct it gets no extra glove catches, so its defence is the dodge alone.
Weaveroverhand75%2026-10-1818 Oct: cut from hooks 88% and overhands 85%. Since 20 Oct it gets no extra glove catches, so its defence is the dodge alone.
Peekaboohook55%2026-10-18Since 18 Oct the bob no longer counts as a dodge while punching, and it burns more gas.
Peekaboostraight46%2026-10-18Since 18 Oct the bob no longer counts as a dodge while punching, and it burns more gas.
Hitmanhook20%2026-10-2020 Oct: raised from jabs 40% and crosses 30%; rolls 20% of hooks, blocks 20% of body shots, flicker jab at full power.

Styles with no published rate

These appear in the game but the developer has not published a number for any punch. They are listed so the gap is visible, not filled with a zero.

StyleDefenseWhat is known instead
High GuardguardThe panel marks it as always yours; the basic style.
Rope-A-DopeguardRefunds gas while blocking and loads the next punch; no catch rate was published.
Ghost StepdodgeNo entry in the update channel; it appears in the panel with no published numbers.
DizzydodgeA dodge style; since 21 October you are hittable while punching.
PendulumdodgeOnly the fast middle of the swing counts, so timing matters.
SovietcatchThe developer names body work and pressure as its weak points.
SwaydodgeA dodge style; since 21 October you can be hit while punching.

Style slots and passes, with the prices the API reports

ItemPriceNote
Slot 279 R$—
Slot 3129 R$—
Slot 4189 R$—
Skip Spin79 R$—
All Slots199 R$2026-10-22 added
Questions

Frequently Asked Questions

Which style is the strongest?

There is no published overall ranking. Rates are per punch type, and a style that catches jabs well can catch overhands badly.

Does the guaranteed Legendary counter mean I will get a specific style?

No. Two counters are shown, EPIC+ and LEGENDARY, and their reset behaviour is not confirmed, so no pull count is promised.

Is Philly still the best catcher?

Its 20 October rates are jabs 60%, crosses 55%, hooks 48%, overhands 28%, uppercuts 36%; the 21 October patch reduced its rear-hand catches again without new numbers.